Friday, March 28, 2008

Blog Against Torture

Blog Anti-Torture on Friday March 28th

It’s sad that in the twenty-first century, in the supposedly civilized world, I’m blogging against torture. Sad because this shouldn’t be necessary. We should have gotten it through our collective skulls that it doesn’t work, and even if it did, it would be wrong because it presumes facts not in evidence and because, well, damn it, it’s wrong. And yet, here I am. Or rather, here we are, since this affects everyone.

It doesn’t work. That is to say, information obtained under torture is highly suspect. This should practically be common sense. If someone was mock-drowning you, or stripping you naked and implying that they were going to rape you, or keeping you awake for days on end, or causing you physical pain, or otherwise torturing you, wouldn’t you say just about anything to get them to stop? Maybe not right away, but eventually. Be honest. You would. I would. Anyone would. Mind you, I said “anything,” I didn’t say “the truth.”

People have confessed to strange and bizarre (and quite untrue) things under torture or even highly threatening police interrogations because they thought it was what their tormenters wanted to hear. They thought it would end the situation. Look at history, at the witch hunts, at the confessions of the Templars, look at the various people who’ve been exonerated after confessing to crimes. It doesn’t work.

But pretend for a moment that does. Would it be okay to use it then?

No, because it presumes facts not in evidence. Torture (supposing it worked) only makes sense if you have the right people in your torture chamber. And there is no way to know that for sure. None. You might think you have the right people, but you could be quite wrong. Even if you sort of have the right person, say a terrorist you just caught in a terrorist meeting room filled with bomb making materials and all that good evidence stuff, that terrorist still might not have the information you want. And that’s assuming you didn’t accidentally capture the pizza delivery guy by mistake.

That famous scenario that proponents of torture throw around? The one with the terrorist who knows the location of the bomb that threatens your family? It’s a fantasy. It’s the fantasy that the entire torture debate rests on. This is why people want to use torture – they believe this scenario is possible. And, of course, they believe torturing this theoretical terrorist who you somehow know is exactly the person to tell you where the bomb is or how to defuse it or whatever is going to result in their honest confession. The problem is, torture doesn’t work, and you never actually know for certain that you have the right person and they have the information you want. You would have to have telepathy to know that, and if you did, why the hell would you bother with torture when you could just take the information from their mind while you were at it? So the famous scenario goes poof.

Then, of course, there’s still the moral issue. This is something of a personal thing, as morals always are, but I say that torture is just plain wrong. We are supposed to be the good guys, yes? (Yes, of course, the real world is not black and white, good and evil, whatever our current administration may think, but we do, nonetheless consider ourselves the good guys.) Why would we then commit an act that most people consider evil? Even if torture worked and we had the right people, wouldn’t we have lost in winning? Honestly, what is torture if not individually aimed terrorism? Aren’t we becoming the very thing we’re supposedly waging a war on?

Of course, here in reality where torture doesn’t work and we can’t know for certain that they people we’re torturing are even terrorists, torture reaches an even greater level of immorality. It becomes the infliction of harm on people for no certain end and possibly the infliction of harm on those who are innocent of any wrongdoing. How can that not be wrong? We cannot abandon our morals for vengeance and we cannot abandon our morals if doing so could result in us harming innocent people. Torture is forbidden by the Geneva Convention for a reason, folks. Let’s try abiding by that, shall we?

Sunday, March 9, 2008

I wish I could combine the two MMOs I play

And not because it would save me $15 dollars every month (which would also be nice). There are aspects of both games that I really, really like, and aspects that I dislike, but a game with the best of both would be the most awesome MMO ever. Well, in my opinion, anyway.

I play City of Heroes/Villains and World of Warcraft. CoH/V wins for character customization, but WoW wins for world design and crafting/professions. Game play is a tough call, since both games have rather a lot of kill X missions (or, in WoW loot X missions, which amount to the same thing), though both games also give you some missions that don't necessarily involve fighting and both occasional give you talk to so-and-so missions (though WoW gives you far more of those - I sometimes think half the world's populous must be engaged in grade school style feuds). Over all, though, I think CoH/V characters are slightly higher powered compared to their enemies, which means it's much easier to take on multiple foes without face-planting, but, at the same time, it has more of a death penalty than WoW (which is mainly a corpse run). If given a choice, though, I'd take CoH/V's slightly higher power and WoW's death penalty - mainly because I solo a lot and would rather not have to out-level missions or find help. (That would go in the category of why really shy people shouldn't play MMOs.) But the game play isn't the issue - I wouldn't play either game if I didn't enjoy it - it's the color, the extras, the stuff that turns people into addicts that the two games need to learn from each other on.

In CoH/V, you design your character's looks in pretty damn good detail. You not only pick their face (and adjust it with facial feature sliders if you so choose), their build, and, of course, their gender, but design their costume as well. You can create a superhero (or villain) who looks like you, or who looks like your idea of an alien from some other dimension. You also have a space to write a brief biography or description of your character, which other players can read. You even have a fair amount of choice when it comes to your powers - sure there are "classes," each of which gives you access to a different list of powersets, but with each class having primary and secondary powersets to choose from, you end up with a lot of variety. You also can add other powers (travel powers, for example) as you level up, and the powers in your powerset aren't dependent on one another, so you can skip one's you aren't interested in without effecting your later choices. This means that you end up with a character that seems very much like your own creation. Yes, there are limits, and, of course, players long to create things the game won't allow, but my CoH/V characters feel like my characters in a way that my WoW characters do not.

WoW feels a bit more like fantasy Barbie. I dress up the dolls and play with them, but they aren't mine. I still role play them (in my head - I'm far too shy to do so with other people), but not to the degree that I do my CoH/V characters. Fantasy Barbie (or GI Joe or other pre-made story doll) is still fun, but it's a far cry from having computer equivalents to pen and paper RPG characters. And, yes, I know there are people who role play in WoW and who do create back-stories and all of that for their characters. I'm not saying it's impossible, just that the game doesn't make that kind of thing as easy as CoH/V does.

On the other hand, WoW offers a beautiful, varied world to explore. Oh, sure, it's a cartoony world, but that doesn't keep it from being a very, very pretty world (at least to me). Sure, the zones in CoH/V are different, too, but only a few of them aren't simply different takes on "city." The names of the games pretty much sum up the difference here - World of Warcraft, City of Heroes/Villains. And, at least for me, a world is automatically more interesting to explore than a mere city. WoW also did a better job with its crafting and professions, probably because they weren't tacked onto the game the way they have been in CoH/V. If I'm going to engage in crafting, I would rather run around picking different flowers, mining veins, skinning the wildlife I kill, or disenchanting items I have no use for than hoping what I need drops at random. (Yes, yes, there's some random dropping of items for crafting in WoW, but in CoH/V it's all random. Not fun.) WoW also did a better job with their crafting by naming everything you craft - not having non-rare crafted items simply be "crafted item." Sure, the basic crafted enhancements in CoH/V are better than the dropped enhancements, but I'm not going to replace neat looking and neat named items with boring looking "invention damage" or whatever. It ruins the flavor and look of the enhancement screen. (Yeah, I'm picky. :P)

While I long for a game that really does have the best of both worlds, I guess I'll have to just keep playing the games I have, even if I long for World of Heroes/Villains (or something).

Friday, March 7, 2008

The Fates Are Against Me

My parents have been trying to visit for over a month now, only to be thwarted every time. Work issues, snow, inconvenient illnesses, and now their Jeep's radiator blew up. -_- Damn it. I look forward to seeing them all week, only to have Friday bring some disaster that prevents them from visiting. And, of course, because I think I have plans for the weekend, I don't make any with friends. It's not that a weekend at home with books, the internet, and my cat is terrible, mind, but it's getting old. What gods do I need to appease? Do I need to make an offering to the travel fairies? What?

And no, I can't go visit them. My car needs work before it can make it over the mountains to the other side of the state. Actually, it needs work, period. *sigh*

Well, now I feel really whiny.

Tuesday, March 4, 2008

Sad News for Gamers

Gary Gygax died today. I never played the original D&D, although a friend did give me his old original books (I've forgotten why), but I've certainly played 2nd and 3rd edition, and any number of other role playing games that probably wouldn't exist if it hadn't been for D&D. As a gamer geek, I am sad. Sure, D&D in it's many incarnations has been criticized for being too complicated (THAC0 anyone), too aimed at teenage boys, and responsible for too many bad fantasy books that sound suspiciously like novelizations of D&D sessions, but it was the original role playing game and I have a fondness for it. So, thank you, Gary, wherever you are, for giving us sci-fi/fantasy fans yet another fun geeky hobby for our weekends. One with really awesome dice. Perhaps I'll see if I can find those old books and see if my gaming group can figure out how to run an original D&D game in tribute.